From a nitppicky purist perspective, there is a dynamism to drawings that digital means (no matter how good) just can’t emulate. I’ve also prepared drawn storyboards to “sell” creative to clients or investors of film productions. Animation throws a bunch of extra to-do’s into the mix though. I had to keep reminding myself that this isn't designed to be an animation software, because I kept using PS3 and thinking, “Now I want to animate this camera move.” but I couldn’t do it. I personally do a significant amount of CG animation. The ease-of-use, comprehensiveness of tool sets and accuracy that this program provides make it an extremely desirable addition - especially if you plan on making more than one film.ĭefinitely get the demo and play with it for a half hour. It’s just that the money meter is usually running then. Certainly, many of the decisions you might make with PS3 can be made on location. But it’s possible to get by without a lot of things. Is it possible to get by without it? Sure. Like a good light meter or camera equipment, Previz Studio 3 is a tool for accurately assisting in realizing the filmmakers vision. For filmmakers whose skill lie behind the camera and not at the drawing table, PS3 will rapidly prove its worth in helping realize the creative vision faster. Especially for smaller studios that do it all themselves, being able to storyboard within the realms of reality can be a huge time and money saver. Good storyboarding, whether done with traditional drawing or digital pays off big time later on in time and expense reduction when on location. PS3, after quickly setting up scenes, is even faster to use and frame shots. It’s a lot of work, but many times, it makes more sense to work digitally instead of with drawn story boards because of revision cycles. I’ve used traditional CG software to create environments for story boards and clients that want a heightened sense of realism. When printing out the storyboards, in addition to linked scripts items like f stop and more are also displayed if desired. Things like head position, elevation and really anything you want to adjust is available. You deploy real equipment to work out your shots. I didn’t encounter any hangs or crashes when working with the software over a couple of months. In fact, I saw no slowdown whatsoever during all of my testing with all of the render settings completely engaged. Because of its focus, it is possible to load tons of content into your camera scene without really seeing a penalty as you dolly about your scene. While quasi realistic, the program isn’t about creating photo realism - although with photos as textures that line blurs a little. PS3 uses low density polygon mesh objects. However, you can engage options that fully engage modern OpenGL video cards letting users preview in real-time with accurate lighting and texture presentation. The software installs with the lowest common denominator screen previews. The Quick Start and full manual are quick to suggest making certain that your video drivers are up-to-date prior to using the program. Microfilmmaker Magazine - Reviews - Software Review: FrameForge Previz Studio 3, Pg.
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